tag:blogger.com,1999:blog-65338637968359192532024-03-14T06:40:49.160+02:00Development and stuffWe do indiegames.
Now starting with Peace Quarter, a scifi adventure platformer for PC.
But you know, we hold the right to delay if we need to. For quality, you see. Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.comBlogger23125tag:blogger.com,1999:blog-6533863796835919253.post-90520197892395564492019-01-08T08:17:00.001+02:002019-01-08T08:17:46.684+02:00Blog post #21 : 2018 ends and 2019 starts. Like that happened. <!--[if gte mso 9]><xml>
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<br />
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">It was
an amazing 2018 and yeah, we haven’t had done too much with Peace
Quarter, but we did get a chance to do a customer project which ate all the
time.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">But I also mean that we are financially stable at the moment
(at least for now) so not too shabby. But for this year, Peace Quarter is going
to be on our mind.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">We have
been taking part in local game jams and one of them particularly was a good
one, because we won it and that lead us to make a pilot for local project. Which is also the customer project I was writing about there. And
that pretty much took a huge amount of time in our fall, but it’s now over
happily and it went well.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">And not
only that, but our graphic artist has been active and done amazing work though
out the year, and side note that she has also started her thesis that is going
to have a part of concept for new possible project we would love to work on
some day. So she’s been busy. </span></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;"> </span></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;"><a href="http://www.rx3studio.com/roosarasanen/">http://www.rx3studio.com/roosarasanen/</a></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">And there’s
a lucky chance that we could or would port GemFall Workforce inc. into iOS
because we have a possibility to do that now. </span></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/UB1MHIhUY-g/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/UB1MHIhUY-g?feature=player_embedded" width="320"></iframe></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;"><br /></span></div>
<div class="MsoNormal">
<span lang="IT" style="mso-ansi-language: IT;">YouTube // Rx3 Studio</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">GemFall
Workforce Inc. - Harkness' Shift (Now available. See description)</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">And maybe
do a better trailer because that’s with the old music and now a days we have
music by Pauli Ondruska on the game that’s also available to listen on YouTube
and SoundCloud.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/9Vt4P1qhWTQ/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/9Vt4P1qhWTQ?feature=player_embedded" width="320"></iframe></div>
<div class="MsoNormal">
<span lang="IT" style="mso-ansi-language: IT;"><br /></span></div>
<div class="MsoNormal">
<span lang="IT" style="mso-ansi-language: IT;">YouTube // Rx3 Studio</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">GemFall's
Work Anthem</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">Other stuff
was those game jams, part of our team was on Peliviikko and we pretty much
failed to make the Peace Quarter. But it’s happening. Because we want to. </span></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/MYYROM_CgvU/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/MYYROM_CgvU?feature=player_embedded" width="320"></iframe></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">YouTube // Rx3
Studio</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">Peace
Quarter Teaser Trailer August 2017</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
And Global Game Jam is also dawning on us so that's something that our team is looking forward. And hey, maybe we get those short stories once I (olenbluu here) start to look through the story files and other shenanigans and see if I have something to share. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
_Rx3 </div>
<div class="MsoNormal">
<br /></div>
Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com1tag:blogger.com,1999:blog-6533863796835919253.post-64360244209381538762018-05-31T08:55:00.002+03:002018-05-31T08:55:50.093+03:00Short Story #1: Downfall of a handsome doctor <h4>
<b>Downfall of a handsome doctor</b></h4>
<h4>
<b>by <a href="https://twitter.com/olenbluu" rel="nofollow" target="_blank">olenbluu</a> </b></h4>
<br />
<br />
Doctor Ivono Niko was more of a mecha-suit with fortified glass jar on the top the head than a human or an android.<br />
<br />
He did not leave the main computer room often. But now they had been without any communication channel for days. After the Peace Quarter attack Doctor Ivono Niko had shut down all the channels. The downside is that they did not hear any news. They were cast into oblivion on the far edge of the stable space.<br />
<br />
The door swings open when Patrik brings the last of the rusty chip plates. Doctor Ivono Niko’s subordinate had been trying whole day to code new chip plates to use as a teleport ID’s for the crew. They were still fearing that teleport systems were transferring data outside, so new plates were to fix that.<br />
<br />
“Here’s all I can find. Some of them I managed to get working already. See, I marked the ones with this blue sticker...” Patrik said and showed Ivono the small sticker on side of a plate. Doctor Ivono Niko glanced the plates with other receptor and got back to reading the code lines from the hologram screen.<br />
“Mmm... good work. I think Harkness and Troy can check the mechanics.”<br />
Doctor Ivono Niko’s voice came from sound box which was located in the chest of his mechasuit. The voice was mechanic and lacked all his former tone. He really did miss his real voice. For some reason. For a moment Patrik stood there in silence.<br />
“I’m a fine engineer also...” he finally stated.<br />
“Oh yes, from Sector City university...” Ivono could feel how his younger colleague was mustering all the courage to stand up to his ground.<br />
“Hey, don’t give me that TerraForma high-rank attitude. It’s respected university”, Patrik said.<br />
“Don’t mind me. It has been a long time since my last time in TerraForma’s university, but I still drag some of it with me.”<br />
“Well, I didn’t like the university so much neither. It always felt a bit of”, Patrik admitted and looked around the main computer room. It was a mess. How was anyone able to find anything in there. Ivono would have sighted if he was still capable of.<br />
“TerraForma was made for humans. Firstly. After a time, it of course became university for all personalities. But it was made for humans.”<br />
<br />
<br />
<br />
<br />
<br />
*<br />
<br />
Ivono Niko, at the moment a teacher without doctor degree, was packing his stuff in an otherwise empty classroom. Classrooms at TerraForma’s high rank university were monumental rooms, much like amphitheaters. He was teaching on the side to fund his research, but did not feel like home in any of the numerous classrooms. He dismissed the class early and was about to leave after he had cleaned the memory from digital blackboard. Class was dead silent. Ivono picked up a handwritten letter addressed to him and sighs.<br />
<br />
“Never gets old. You really have found a place in the students hearts”, a voice came from the door. A teacher, a much like Ivono itself, was leaning on the wall. Ivono Niko sights yet again.<br />
“I rather not.”<br />
“You cannot say you weren’t flattered”, teacher says and smirks. Ivono takes the letter with him and leaves the room with his colleague. Same way as he, his colleague was first teaching as a part-time before ending up making it his profession. It was the same old story. First you volunteer, then you part-time, then you start teaching and before you know it, no turning back, you are a principal and lost all the free time you had for your own research. <br />
“What are <i>we</i> going to do when you finally get government funding?” colleague asks, he still hadn't stopped smiling and it pissed Ivono. He hated that smile. He knew what that smile meant.<br />
“Find a proper teacher?”, Ivono answered. He knew they need new teachers, he knew he probably ends up being unfunded with the current government. And all he can hope is to land a teaching job in the University. It was a grayish future, but imminent. The teacher stopped and faced Ivono. Now his smile had gone and it is replaced with concerning look.<br />
“Students love you, did you see those heart-throbbing good looking girls on the front row. You make studying a bliss for most of them.” Ivono shook his head. He felt already trapped in the University.<br />
“I like your enthusiasm. But there’s a fine line between me and those - agreeable heartwarming - students. I’m not doing this for them. Or you.”<br />
“I know you’re not. But think about it."<br />
<br />
And sooner rather than later, Ivono<b> was</b> forced to ponder about it. <br />
<br />
*<br />
<br />
They stay in silence for a moment, but after more time has passed, Patrik looks Ivono. He was still unsure what exactly to look, Ivono’s receptors or brain. Both felt wrong in a way.<br />
“Do you miss it? I mean, your days in the university? You were a doctor and a teacher, for gravity’s sake, that’s amazing”, Patrik said.<br />
“I had my fun.” <br />
Patrik finally leaves the small plates on the table and is almost at the door to elevator, but refuses to leave.<br />
<br />
“Do report back to me when Harkness and Troy have finished with the teleports”, Ivono said.<br />
He still had some lines of code to check and Patrik’s visit made him lose some of the minutes he had budgeted into making himself new functions for his suit. He is left alone in the main computer room once Patrik hurried out. Ivono continued checking files on the computer and the data pile so that they were not leaking online.<br />
<br />
All he really felt is just a tingling in his brain when it floated in the liquid.<br />
<br />
<br />Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-63348466213007470312018-01-31T06:00:00.000+02:002018-01-31T06:00:05.412+02:00Blog post #20 Global Game Jam 2018<br />
So, like the year before we took part in Global Game Jam. We're on our way to make the game, but sometimes is just nice to sit back and do something different and get the year to kickstart in right gear.<br />
<br />
This year we had plans to participate as a whole team, take our coder with us, but then we find out he needed to be rocking on somewhere else and it was just our graphic artist and writer, like the last year. (No really, he was rocking somewhere else, playing music and stuff.) <br />
So what did we do then? <br />
<br />
Rather than sticking too close orbit, we decided to go half rogue and see what we can make. Our graphic artist, Dicenete, was helping on another team also and did character art for Olenbluu. And we got help from Pauli Ondruska and he made an awesome theme for the simple RPG Maker game our writer made with her restricted skills. You should definitely go see his work on SoundCloud or YouTube. <br />
<br />
So the game was pretty simple, made on RPG Maker VX Ace. But what was the most fun was to get to make documents, like the narrative script. This is something you don't get to make when jamming, for a very good reason. The team usually has no time to wait for the narrative to catch up, but being that the narrative lead was making the game with help of graphics and audio working pretty much as freelancers, the narrative script was part of the documenting the game making. <br />
<br />
So, if interested go check the jam site we're on and play some free games. Like, there's a lot of nice and fun free games to try out on Global Game Jam website so use that opportunity. <br />
https://globalgamejam.org/2018/jam-sites/fgj-kuopio/games<br />
<br />
And the game file, first notes and the narrative script for the Omega Transmission 10018 part of our Peace Quarter team made in the jam. <br />
https://drive.google.com/drive/folders/1h8RtMVv2K7MLhzlN0Z-y0Vv-nhxy4AC9<br />
<br />
And our narrative writer was also featured in writing blog as this weeks interview so be sure to check that also. <br />
http://www.cscottfrank.com/writing-for-games-with-niina-rasanen/<br />
<br />
<br />
<br />
<br />
<br />Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-51766669597343989232017-12-13T06:00:00.000+02:002017-12-13T06:00:08.949+02:00Blog post #19: End of the year is dawning to all of us.<!--[if gte mso 9]><xml>
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<div class="MsoNormal">
It's been a while, but there's more than just alpha demo to
be happy about this fall. And more to now that we have managed to squeeze
out the alpha demo and we found out a lot of things that didn’t work and things
that did work. For the
first, it was going to be demo, but we ended up making an alpha, which was way better for our small team and we get to test some ideas and really iterate. </div>
<div class="MsoNormal">
Like Harkness' movement, which is now partially free and partially 2D, and then we faced into problem about the walls. And now Harkness can be seen through some walls. So it's a nice silhouette. Glad we made some rework with Harkness' design and overall shape.<br />
<br />
</div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlVq_kzL6yo9THHsTCk_8EYA-hJhijAnHdy0pyOYOfWVqCDfdVpzVSHLMuDqhkCWN0Q9wzM69Fs6D3j85_UNd6dRQscPIvyWFjU_dnyvdggcazGalc1Ju2_qLOt858Z4BPn08j4TbvDhyW/s1600/IMG_20171111_110511.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlVq_kzL6yo9THHsTCk_8EYA-hJhijAnHdy0pyOYOfWVqCDfdVpzVSHLMuDqhkCWN0Q9wzM69Fs6D3j85_UNd6dRQscPIvyWFjU_dnyvdggcazGalc1Ju2_qLOt858Z4BPn08j4TbvDhyW/s200/IMG_20171111_110511.jpg" width="200" /></a></div>
<div class="MsoNormal">
<br />
<br />
<br />
<b>Gyostage</b><br />
We were happy to be part of this year's <a href="https://gyostage.fi/fi" rel="nofollow" target="_blank">Gyostage</a> here in Kuopio. And we get to
really try out VR so that was great. Wish we have something more to show and playtest the next year, but overall, it was great. </div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF6kEBkOkjrxM0JO2nXNlpJtGQ4l0Pq52O9tJ0O5LVtIOC2csNaNW9Rtv7WzAC3PuxM6BG64W5xl-gIFJF2sd8M7qcnCMS2H7b3wgWgabDy1O-HHEUzuBSnVNjfbKh1-BjmiaZne23XQeo/s1600/IMG_20171014_132727.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF6kEBkOkjrxM0JO2nXNlpJtGQ4l0Pq52O9tJ0O5LVtIOC2csNaNW9Rtv7WzAC3PuxM6BG64W5xl-gIFJF2sd8M7qcnCMS2H7b3wgWgabDy1O-HHEUzuBSnVNjfbKh1-BjmiaZne23XQeo/s320/IMG_20171014_132727.jpg" width="320" /></a></div>
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<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
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<br />
<br />
<b>Nordic Game Week / Peliviikko</b><br />
Also, we were invited to take part in Kuopio Peliviikko that is part of Nordic
Game Week (which in part is part of International Game Week. It's like the Inception, which is a good movie, you should watch it). </div>
<div class="MsoNormal">
But nevertheless, it was a great way to be part of local gaming culture and IGDA Kuopio
is going to make more for the next year's events. We had plans to make the alpha demo for this event, but because some technical difficulties we barely made it, and even that was just a pre-alpha we reworked for wider playtest. </div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkE1Yak5Fs1DoYWpH_i7ctcW-e0XpuS-KWLJgZI58QyBALoKhf_0kksKZlCuw0VSXrpPdlproCR4JfM0eu5k5EKwcEuALAa5YKtEsXgT6Ax4k5_16rXg0coxoRTqk3QO0Lzt9fj5vn2QHi/s1600/IMG_20171103_181912.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1205" data-original-width="1600" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkE1Yak5Fs1DoYWpH_i7ctcW-e0XpuS-KWLJgZI58QyBALoKhf_0kksKZlCuw0VSXrpPdlproCR4JfM0eu5k5EKwcEuALAa5YKtEsXgT6Ax4k5_16rXg0coxoRTqk3QO0Lzt9fj5vn2QHi/s320/IMG_20171103_181912.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Our graphic team making last adjustments to the alpha demo. </td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7ySaowjlF2FYkR_MPkIbZF7OqUmmssKi_a5HRBcoaiRRpe-B3Gd1M1Bv_uuG8B5HGdDCICptg7k6huiysZAQBgWYAyuSoKdNyhFGMc6aHUX_e0r6e8F3Rvoeq59YFhTmVmwUcmQw_GNic/s1600/IMG_20171103_190947.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7ySaowjlF2FYkR_MPkIbZF7OqUmmssKi_a5HRBcoaiRRpe-B3Gd1M1Bv_uuG8B5HGdDCICptg7k6huiysZAQBgWYAyuSoKdNyhFGMc6aHUX_e0r6e8F3Rvoeq59YFhTmVmwUcmQw_GNic/s320/IMG_20171103_190947.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">We get to see Kuopio based video game cover band <a href="http://www.sinfinian.com/" rel="nofollow" target="_blank">Sinfinian</a> on stage and that was cool.</td></tr>
</tbody></table>
<div class="MsoNormal">
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<br />
<br />
<br />
<b>Junction</b><br />
Part of our team, <a href="https://twitter.com/olenbluu" rel="nofollow" target="_blank">@olenbluu</a> to be exact took part in Junction 2017 and it was a
blast. </div>
<div class="MsoNormal">
<br />
<i>'I was pretty much on new territory because I ended up doing more graphic than
I have ever done to any playable demo of ours. It was truly a learning
experience for me and I hope I get to do more work with Blender and Krita and
maybe be more use for our graphical designer <a href="https://twitter.com/dicenete" rel="nofollow" target="_blank">@dicenete</a> in future projects.'</i></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKBhVWHDr__T3KMW1QG8d-MgLMWNJ-BKJz9ZHKB7LQjeXoRSKUpYOxQvbl6LQNTAmk4IO4ZDCcAdvkGsU2G_IjhqYj9K1UU1m4vAHgqDBucf7JSZ4WU_eME9K5k9Gnzde5ieK6k2olJTmJ/s1600/IMG_20171124_174848.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1200" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKBhVWHDr__T3KMW1QG8d-MgLMWNJ-BKJz9ZHKB7LQjeXoRSKUpYOxQvbl6LQNTAmk4IO4ZDCcAdvkGsU2G_IjhqYj9K1UU1m4vAHgqDBucf7JSZ4WU_eME9K5k9Gnzde5ieK6k2olJTmJ/s200/IMG_20171124_174848.jpg" width="150" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQTOZwa3KX9wptMyeXxYrcDjbt9JOpReTM3QlqQVpkMNJvdA21OPDO6wS8cST19yni8ZFpuRWodoigTBYub93-ghK6AiBu4iMv0JJ81Q6iL851oq4L8AhAHJTW3Zw6clMtyro-nAoM0jM2/s1600/IMG_20171126_065733.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQTOZwa3KX9wptMyeXxYrcDjbt9JOpReTM3QlqQVpkMNJvdA21OPDO6wS8cST19yni8ZFpuRWodoigTBYub93-ghK6AiBu4iMv0JJ81Q6iL851oq4L8AhAHJTW3Zw6clMtyro-nAoM0jM2/s320/IMG_20171126_065733.jpg" width="320" /></a></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK8YDKLLis8VEgBy4Wcgayre6v84nTpKP3wdqRtJ6dkU8SSBxfZib1z_tVo67yPnEtpsAgJ7b5AvM45wGiLuJf12yhUdtDBRJnDtegLv4MuKyE13qrCQt_ND9_7MzAWhKoSLF2ilnG5y0g/s1600/IMG_20171124_211901.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1200" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK8YDKLLis8VEgBy4Wcgayre6v84nTpKP3wdqRtJ6dkU8SSBxfZib1z_tVo67yPnEtpsAgJ7b5AvM45wGiLuJf12yhUdtDBRJnDtegLv4MuKyE13qrCQt_ND9_7MzAWhKoSLF2ilnG5y0g/s200/IMG_20171124_211901.jpg" width="150" /></a></div>
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<br />
If you're interested the prototype made in Junction and full team credits can
be found from https://devpost.com/software/no_name_team-project<br />
<br />
<br />
And of course Finland celebrated 100years of Independence. Our local IGDA
had<span style="mso-spacerun: yes;"> </span>pre-holiday party and so many things
happened this year that it’s impossible to even start listing everything great
in this year for us. <br />
<br />
Holidays are still coming (you cannot stop them) and we're drafting the schedule again, learned a lot from
this alpha demo phase (we changed some of the movement choices and made some
tweaks on control, like mentioned) but nevertheless we're happy with the way things are going
at this rate and most of all, we are all feeling confident about Peace Quarter
being the game we are proud to make.<br />
<br />
Happy holidays from all of Rx3 Team<br />
<br />
_Rx3 Team</div>
Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-19563999277523443132017-09-21T06:30:00.000+03:002017-09-21T20:57:41.510+03:00Post #18: Water Wonderlab Game Jam Water Wonderlab Game Jam was held in last weekend and we're glad that we were able to squeeze some time to take part of it. It was again a great experience to see all local game devs making games and we were even able to take part in some of their process. <br />
It's always great to be able to make a working game the whole team found fun to make and I think we managed to make something that everyone enjoyed.<br />
<br />
And that's how we ended up doing <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW0miDhe1mA4xHFNoLYGvWveZFi86Wx7m4r_VXU84JNMRetj1KPOh8WziEV9E2A3nTp_3ScKYbUU3BnNiTTtPBXXn-il-iyyehDCjUOxUpPxXhndvwcoP6fx7wiHRrr9IUj9o8JuI4A-RW/s1600/octofighter.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="817" data-original-width="1510" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW0miDhe1mA4xHFNoLYGvWveZFi86Wx7m4r_VXU84JNMRetj1KPOh8WziEV9E2A3nTp_3ScKYbUU3BnNiTTtPBXXn-il-iyyehDCjUOxUpPxXhndvwcoP6fx7wiHRrr9IUj9o8JuI4A-RW/s320/octofighter.png" width="320" /></a></div>
<br />
<br />
<br />
Game itself isn’t playable on any sharing site, but if you’re interested, go and ask us on twitter or facebook (or here, but that’s a bit given) and we'll see what we can do. Of course game itself is a small prototype of a 2D sidescroller beat ‘em up, but we’re really proud to be able to make a working game that we’re can present and if we ever feel like it, we could easily (or we think we could) make. So as a prototype making event Game Jam is an experience we appreciate.<br />
<br />
We learned a lot from 2D graphic use in Unity and how to make sprites for it. And it turned out to be far more easier than we thought.<br />
<br />
<br />
<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7KIGvnXpcAgFQZIovb4bIZoMEIonFnxAUtyoXVL__6uLxDBTwlU0PuoLOsRU6-139eD_QulTdi02ojHN1be-xcRHiWlXW_g_KohK1j2FNS16kD_PyUo3LC7lfFJ1JEMN-D_hwd8PAv4Je/s1600/idle_sheet.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="350" data-original-width="1400" height="100" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7KIGvnXpcAgFQZIovb4bIZoMEIonFnxAUtyoXVL__6uLxDBTwlU0PuoLOsRU6-139eD_QulTdi02ojHN1be-xcRHiWlXW_g_KohK1j2FNS16kD_PyUo3LC7lfFJ1JEMN-D_hwd8PAv4Je/s400/idle_sheet.png" width="400" /></a></div>
<br />
Overall, we have learned a lot of planning ahead in these events and it’s starting to seem to be the one crucial thing to do when you do a Game Jam. Plan ahead. Sunday is always sooner than you think and while everything feels okay, always, always make plan B’s. We didn’t really need them this time, but it’s always better to be safe than sorry.<br />
But with this, we can already say we have learned a lot from taking part of these events and are going to continue to be in them to learn more. <br />
<br />
We participated in local game jam with additional talent. Like we usually do, because it’s a great way to broaden your horizon. <br />
Music was provided <a href="https://soundcloud.com/paul-ondruska" rel="nofollow" target="_blank">Pauli Ondruska</a>, who makes our sound effects for Peace Quarter so we have loved to work with him. He also made our music and sounds at the last Game Jam which we participated. You can find him from SoundCloud, but also from <a href="https://www.youtube.com/channel/UClgmfPKIvYMKRJPnEASl0Sw" rel="nofollow" target="_blank">YouTube</a>. <br />
Additional graphics were by <a href="https://mobile.twitter.com/lukkiperkele" rel="nofollow" target="_blank">Lukki </a>and Tia. <br />
Thank you all.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
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_Rx3 TeamRx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-46076853983022625882017-08-16T05:30:00.000+03:002017-08-16T05:30:28.949+03:00Blog post #17; Teaser trailer special.Harkness in harm's way.<br />
<br />
Teaser trailer for the upcoming adventure game. We're so proud to finally be able to bring it to public and show you what we have been doing all in the silence.<br />
<br />
And now we have the teaser trailer ready for you.<br />
<br />
And we want to thank everybody involved.<br />
<br />
There's no backing out now.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/MYYROM_CgvU/0.jpg" src="https://www.youtube.com/embed/MYYROM_CgvU?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
<div>
<br /></div>
<div>
_ Rx3 Team</div>
Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-47765225310129952782017-07-27T06:00:00.000+03:002017-07-27T06:00:21.071+03:00Blog post #16: Debug.Log(“Hello World”);Ok, this is my first entry here and I hopefully have some time to write more about coding and the development side of Peace Quarter. <br /><br />As you may have noticed if you are a longtime follower (hopefully there are longtime followers) we develop our games with Unity. I handle the developing and coding side so our creative members can focus on that – being creative - and get their awesome work come to life in our game world. <br /><br />We have come long way understanding how to work as a team and that really has its marks in my work as well. I used to mainly code stuff that needed to be switched from code if someone wanted to alter the way things work. This approach can be seen in earlier mobile game <a href="https://play.google.com/store/apps/details?id=com.Rx3Studio.GemfallInc" rel="nofollow" target="_blank">“Gemfall Workforce Inc – Harkness’ shift”</a> and especially updating it. Everything we want to change comes back at me! That is bad for the team because they necessarily can’t get forward and time being quite the rare asset it slows down the development. It even might lead to some nighttime coding sessions to get the project at speed again. <br /><br />So, to tackle this “lesson learned” I now develop assets for the team to use the Unity’s editor to modify key components. Development of these “tools” may be little slower but it keeps all team members at pace. You could think almost as the most valuable thing for me to do is try to reduce my work (Am I making myself unemployed?). Of course, there still are some things you can only change at code level but usually, they are bigger issues that we have noticed. I’d say developing games is constant learning. I would say my skills with Unity, C#, and programming, in general, have increased multiple times in a quite short time. One reason of course also be that as a small team the area of everyone is huge. That leads to a very versatile skill set that is useful. <br /><br />Another very good experience for team work was participating in game jams. There’s nothing like getting the whole team sitting at the same table and discussing. The feedback is instant and usually, the project is on fire (not literally!) at those times. This is the main reason we set up our office. We have a large table – ok table made from 4 tables and a book self – where we all sit and usually do our own parts. But the time we get pieces together we can all witness them first hand. <br />It’s also very good that we as a starting indie team have finished some smaller projects and thus have seen the complete life-cycle of smaller game projects. If we had gone along and started Peace Quarter full steam without completing any other projects I think we wouldn’t even get this far. We also do some side projects with web sites and of course, small game prototypes for later use and I would encourage all starting programmers to first learn to finish stuff – small stuff at first – and then just start writing bigger games, programs, websites etc. You gotta start small you know. <br /><br />Also for the guys and gals just starting to learn to program, it really isn’t hard it just takes time and willing to learn! There isn’t a better time to start than now. There are numerous tutorials online and game engines have become available for anyone to make their own games!<br /><br />- Rx3 Team (<a href="https://twitter.com/VilleRasanen" rel="nofollow" target="_blank">Ville Räsänen</a>, coding and programming.)<br /><br />Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-42569354782467853732017-07-21T05:30:00.000+03:002017-07-21T05:30:07.588+03:00Blog Post #15: Landing page ready<br />
<br />
<a href="http://www.peacequarterthegame.com/">www.peacequarterthegame.com</a><br />
<br />
We're proud to let you all know that we got our landing page ready for Peace Quarter and we can finally go public with it. Last weeks have been constant crunching, mostly by our coding team, which, as we are small, is basically just one person. But we're so proud. For our landing page and for our coder. Thank you. She also did all the graphic for the site so she has done an amazing job. So feel free to stop by her <a href="http://dicenete.deviantart.com/" rel="nofollow" target="_blank">DeviantArt</a> and see her other artwork there. Or see her online <a href="http://rx3studio.com/roosarasanen/" rel="nofollow" target="_blank">portfolio here.</a><br />
<br />
We got our games landing page ready which means that backing out from the development is now harder. We have already found new things for our games lead programmer to tackle, and basically, he leads himself so...<br />
<br />
Like our puzzle system which we have reworked and reworked multiple times. Now, our game designer has settled for puzzle idea(s). Again, fancy title, but means the person who comes up with things that player does in the game. Pretty much one does thing about stuff like 'where does the player go from here', 'what player needs to do in order to progress' and 'is this any fun to play'.<br />
<br />
For our landing page, we also got new promo art. GemFall Workforce Inc recruiting poster. You can enjoy it here, but also go see it on the landing page in its natural habitat.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_JWnxpX_9AUS_A-WmBEQL247T_ue6NNZsv5SumSr2tehBSTExcyE7fHlCAioK5YjnsE2o1Ch9wxxtx7kTB7bCMoiglUM-NTJylgFNw3IBQqmL3yHD2gOxZQZA4g7EcW4nMuFhnyfwx8_2/s1600/gemfall+poster.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="1071" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_JWnxpX_9AUS_A-WmBEQL247T_ue6NNZsv5SumSr2tehBSTExcyE7fHlCAioK5YjnsE2o1Ch9wxxtx7kTB7bCMoiglUM-NTJylgFNw3IBQqmL3yHD2gOxZQZA4g7EcW4nMuFhnyfwx8_2/s400/gemfall+poster.jpg" width="265" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">GemFall Workforce Inc art poster is made for our website and it's in-game poster for GemFall Workforce for recruiting. Art and poster style is influenced by NASA mars project posters. </td></tr>
</tbody></table>
<br />
And remember to pop by <a href="http://www.peacequarterthegame.com/" rel="nofollow" target="_blank">Peace Quarter's landing page</a> and drop us a line in our social media if you fancy that.<br />
<br />
_Rx3 Team<br />
<br />Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-75550400154619825082017-07-05T04:30:00.000+03:002017-07-05T04:30:00.292+03:00Blog Post #14: New office, new team member and new HarknessWe finally got our foot in the solid ground (almost) and had ourselves an office space. Basically a second-floor room from one of our team mates home. We’re joking all the time that we’re like reversed basement developers, attic developers. But one cannot argue that it’s easier to do stuff when all of us can locate in the same space for couple of hours in a day. We also got a new member for our team, he’s going do our sound effects, all those WHIP, CRASH, BUM and PHAU noises we need. Which is pretty neat.<br />
<br />
If interested, you should check both of our sound and music talents from they respective channels from soundcloud:<br />
<br />
<a href="https://soundcloud.com/ondruska-foley" rel="nofollow" target="_blank">Pauli Ondruska</a><br />
<br />
<a href="https://soundcloud.com/muhammad-adam-al-sawad" rel="nofollow" target="_blank">Adam Al-Sawad</a><br />
<br />
We have also been talking about making the landing page for the game, teaser and demo. Probably we’re going to make an early gameplay teaser or something for the landing page when it will initially launch. We earmarked 21th this month for it, but like always life happens when you least expect it. Probably we crunch again in the last night. With Oh My Kitties we really tried to avoid it, but ended up doing the crunch anyway.<br />
<br />
Harknes also got redesign and new 3D model.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNIXjNY_Cy0rHjsQ-JqUG_kxR2KW4To6lijZtDkIp7EGRji2I1MtWePNJKS-7_aJBric7VHARjV8V8dA0TQzg_JvQK1hyphenhyphentcTkj-FJ79nTZ000JjK2wUUK3a65sG63ARlhw_7WUJ40t8FWu/s1600/Harkness_concept2.0.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="883" data-original-width="1600" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNIXjNY_Cy0rHjsQ-JqUG_kxR2KW4To6lijZtDkIp7EGRji2I1MtWePNJKS-7_aJBric7VHARjV8V8dA0TQzg_JvQK1hyphenhyphentcTkj-FJ79nTZ000JjK2wUUK3a65sG63ARlhw_7WUJ40t8FWu/s400/Harkness_concept2.0.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"At first I wanted to find the shape for hybrids in general - even though NPC hybrids are way different than Harkness, they now share the same basic shape. After that I made the unique silhouette for Harkness that made him Harkness." - Dicenete </td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinkwod-ZlBaS7AdvZ2rgK_hYZYPBNlV9YfyO5h1W4tUzTGoO4GD3v1s8ximd01RLVUyHZ8g4bVUoF474u6FW_xH-a04asrh4Jq4Xtm9kCZqprHdNM6iyeAeioXnlzlZ_c8yiMefVV9rK9o/s1600/Siluetti.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1436" data-original-width="650" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinkwod-ZlBaS7AdvZ2rgK_hYZYPBNlV9YfyO5h1W4tUzTGoO4GD3v1s8ximd01RLVUyHZ8g4bVUoF474u6FW_xH-a04asrh4Jq4Xtm9kCZqprHdNM6iyeAeioXnlzlZ_c8yiMefVV9rK9o/s200/Siluetti.png" width="90" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"This is the first silhouette i made for Harkness, and as you can see, it is more MEH than the one in redesign. This one doesn't have the basic shapes" - Dicenete</td></tr>
</tbody></table>
<br />
<br />
At the moment we’re doing groundwork and doing necessary code and new graphics for levels which means that we’re on our way with the game environment building. Things are again happening so fast for the development that it feels pretty optimistic that we get the game ready and it will look good. And it’s a great feeling to have.<br />
<br />
Our graphic artist started playing FFXV, because narrative writer made her.<br />
<br />
<br />
_Rx3 Team<br />
<br />
<br />
<div>
<br /></div>
Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com1tag:blogger.com,1999:blog-6533863796835919253.post-24718439325412922122017-06-06T05:00:00.000+03:002017-06-28T11:30:45.781+03:00Blog Post #13: New tech demo plan<div class="MsoNormal">
<span lang="EN-US">How we must
make hard cuts to designs and ideas we love. Not only in Peace Quarter, but
also in other projects too. But especially in Peace Quarter. We would love to
fill it with everything we love and thought in the first place. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-US">But, not
everything is usable or even clever to put in your work. It may seem like it is
the best thing ever, but like they say in writing, 'kill your darlings'. It
doesn't necessary mean that the idea is bad, it just, you cannot do everything
even if you like to do. Like, at the moment, our graphic designer is pretty convinced
she will make new model for Harkness and visit Harkness design with new eyes. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US">But famous ‘kill your darlings’ example is closer than we would like to admit. We
had this idea that Harkness would repair things along the way. He still does,
but at that moment we thought we would introduce three key ways to repair,
fix/build/connect. We had them all figured out. For what you would use them and
how they would affect the surrounding world.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-US">But that
didn't even last for our first tech demo, we took those ideas away and instead
left only repair. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US">In tech
demo we had our core mechanics displayed. TSUP, MTV and teleports. (And in a note
of tech demo we’re on our way to make a new tech demo, showcasing new Harkness
model and little from the first playable level, Finite Horizon. You can follow
for more news from here or from any of our social media, we tend to be happy we’re
able to do the next tech demo.) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-US">We were happy
with all of the core mechanics we had in the first tech demo. But we decided to
merge some of them together to make it more simpler and hopefully easier for
players to grasp the idea. It’s always hard to start guessing how much too much
or too little, and middle-ground is harder to find that you would think in the
start. </span></div>
<div class="MsoNormal">
<span lang="EN-US"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-US"><o:p></o:p></span><span lang="EN-US">We see how
good we did once the new tech demo is completed and we get some feedback. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<br />
<div class="MsoNormal">
<span lang="EN-US">_Rx3 Team<o:p></o:p></span></div>
Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-79251177342505092872017-05-22T11:03:00.000+03:002017-05-22T11:03:31.594+03:00Blog post # 12: Health Game Jam May (fgj) edition<!--[if gte mso 9]><xml>
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<span style="mso-ansi-language: EN-US;">First and furthermost
we kind a started Instagram to showcase between the scene work, we’re toning
down selfies, but like graphic designs, concept work, graphic artist’s pictures
when she has no ideas (at the moment) and more once we start working on Peace
Quarter in full speed. Soon. Like really soon. In a week or two. Once we get
our new “office” setup done. </span></div>
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<span style="mso-ansi-language: EN-US;">We had a great chance
to make and held a workshop about game storytelling and narrative in general
and visuals. Workshop was real fun to have and we learned much from our own
work while making the workshop. And then there we had awesome conversations
about game storytelling and then about visual design and how it shows to
player. We also briefed Unity, but had no real chance to really dwell into the
game making process on that end. And because taking pictures of writing is a bit boring here's a some clothes designs for the workshop project we made. We chose to make a walking simulator to demo in the workshop and these are some of the concepts we had with us. </span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYsMqmccC7V8px5TYL-Vd3XO8AF2XqF9BP9XxTanBo9L4jYZZhQVBGpHD5NIzfcjkPCelBNJ3z6IbHUlgkMEiMz0WLMIpxW2Yax90C7hG45D81iWBaW2WQwwxJEcLQ_mNY_B2jUg8ZL9X6/s1600/bodychart.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="235" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYsMqmccC7V8px5TYL-Vd3XO8AF2XqF9BP9XxTanBo9L4jYZZhQVBGpHD5NIzfcjkPCelBNJ3z6IbHUlgkMEiMz0WLMIpxW2Yax90C7hG45D81iWBaW2WQwwxJEcLQ_mNY_B2jUg8ZL9X6/s320/bodychart.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Clothes design concepts.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsa0j6DuA550h578C-RPOsw9jaYfsTUotuk-_ru6-nuUk-8iVADqajcR7mXnvKNC7wut5JKZyQdyj0BZ5h7AN541ARnMBj16XXUF76gsVhOTEkM7gku-1rVpgUpXG2ytXRh-drq0HHg1TZ/s1600/color_chart.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="259" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsa0j6DuA550h578C-RPOsw9jaYfsTUotuk-_ru6-nuUk-8iVADqajcR7mXnvKNC7wut5JKZyQdyj0BZ5h7AN541ARnMBj16XXUF76gsVhOTEkM7gku-1rVpgUpXG2ytXRh-drq0HHg1TZ/s640/color_chart.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Color chart for clothes. Which one would you choose?</td></tr>
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<span style="mso-ansi-language: EN-US;">Friday started Health
Game Jam in Kuopio and our group made small dentistry game as it was health
game jam. But then again, all games promote mental health when they are played
for fun.Now that our whole team was on the jam we really get to see a fast game development process. It was really fun and from we might have learned a bit from our experience in last Global Game Jam and we were able to focus faster and realize our goals. Which was a good thing and if anyone is interested taking part in any kind of game jam, this is one thing you should try to apply to your work. 48-hours may seem long time in Friday, but it's a blink of an eye on Sunday. </span></div>
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<span style="mso-ansi-language: EN-US;">Thanks to Lukki and Pauli for working with us on the jam game. See YouTube description for full credits. </span></div>
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<span style="mso-ansi-language: EN-US;">_Rx3 Team </span></div>
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Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-59314474171412181332017-04-27T05:00:00.000+03:002017-04-27T05:00:02.253+03:00Blog Post #11: Exhibition and Oh My, Kitties + other news<div class="MsoNormal">
<span lang="EN-US">Our promo
art for Peace Quarter (PeaceQ) is part of Design Week Kuopio. We also got Oh My, Kitties fully released and then we also are working on a workshop for local happening. </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7hW-wfC9aTj-Y0CuyhsIyH45MdKEzxa5GTHHQW-iypSP0tkGvwKxXSC3kq0_8lH_xbQJC5qZWRSQFYrUQaNGjSAMuynyi8IYQvrQYcfEJwmwPZ5xjV-5IOJft4h6wBwmORKVY6EDPKgay/s1600/IMG_20170425_110120.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7hW-wfC9aTj-Y0CuyhsIyH45MdKEzxa5GTHHQW-iypSP0tkGvwKxXSC3kq0_8lH_xbQJC5qZWRSQFYrUQaNGjSAMuynyi8IYQvrQYcfEJwmwPZ5xjV-5IOJft4h6wBwmORKVY6EDPKgay/s400/IMG_20170425_110120.jpg" width="223" /></a></div>
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<span lang="EN-US">Which also
raises the question would we need Instagram account for BTS stuff for our game development.
I myself like the idea of making the development more open. But, then again, it’s
always something more to do that just game development. Maybe we need it, maybe
we won’t. Anyway, it has been amazing to get our promo to the exhibition and it
looks great printed even though we had no chance to sent the real print file.
Anyhow, our talented <a href="http://dicenete.deviantart.com/" rel="nofollow" target="_blank">Dicenete</a> is so proud. <o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbZOx0z9Wwwd1ycHYszkjHMUG76XWyIz2NUNZF3bkG760T7EFwCzgLC_0BFwYCK9WjhZQQCAG9nSNi3C8NFBBF17oY0XuUJNjFVPZq0G0sVlgvtISULtvtXc5yOpHaOeGLmHiJ4s1pmNEM/s1600/OMK+uusin+menu.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbZOx0z9Wwwd1ycHYszkjHMUG76XWyIz2NUNZF3bkG760T7EFwCzgLC_0BFwYCK9WjhZQQCAG9nSNi3C8NFBBF17oY0XuUJNjFVPZq0G0sVlgvtISULtvtXc5yOpHaOeGLmHiJ4s1pmNEM/s320/OMK+uusin+menu.png" width="320" /></a></div>
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<span lang="EN-US">We also got
<a href="https://play.google.com/store/apps/details?id=com.Rx3Studio.ohmykitties" rel="nofollow" target="_blank">Oh My, Kitties</a> full release on Google Play. I can say that even though we
really though we could dodge the last evening crunch, we still ended up fixing
sound effects and cut scenes just the night before. With<a href="https://play.google.com/store/apps/details?id=com.Rx3Studio.GemfallInc" rel="nofollow" target="_blank"> GemFall Workforce Inc</a>.
we kind of decided that we would never fall victim for last night crunch
plague, but I guess it’s just something that happens. And you can arm yourself
against it, but it’s just something you should be aware of that the last night
before deadline is always the best time to work. I don’t know why… Productive
deadline symptom. <o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1SqwJE9t8ln0hkMg2NVytfYlFtRdy-ZUb_Naweok1xcsGjqkjTtGt1LNg4QsR5Vc5Z9Mtu0w30rfiBL25UwfXPPh25BO39zCBoq3NuZUEHtktLiPvhhmp0XgHiDMUvb3B-P3Xf303KQdt/s1600/frame3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1SqwJE9t8ln0hkMg2NVytfYlFtRdy-ZUb_Naweok1xcsGjqkjTtGt1LNg4QsR5Vc5Z9Mtu0w30rfiBL25UwfXPPh25BO39zCBoq3NuZUEHtktLiPvhhmp0XgHiDMUvb3B-P3Xf303KQdt/s320/frame3.png" width="320" /></a></div>
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<span lang="EN-US">And on the
other note, we also got chance to be part of local happening and are reading a
demo for workshop we’re having there about narrative and visuals and how find
them. It’s like storytelling approach to video games and we’re making a brief
demo of a walking simulator game just called Turnip Princess now. Idea is to walk through our creative process
from narrative ideas to scripts to visuals and finally how it all comes
together in interactive media of video games. <o:p></o:p></span></div>
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<span lang="EN-US">Right now,
our team is also caught up playing Persona 5 and Overwatch Uprising. And Final
Fantasy XIV free return campaign is also here so, that’s nice. And, a bit inconvenient
when you should be doing stuff. But hey,
you learn writing by reading, so you learn making games by playing games. (Disclaimer:
Both need also learning skills, but you get the idea… And an excuse to read or
play.)<o:p></o:p></span></div>
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<span lang="EN-US">_ Rx3 Team<o:p></o:p></span></div>
Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-35436253217882626452017-04-10T08:56:00.001+03:002017-04-10T08:56:15.900+03:00Special Blog Post #10: New promo art.<br />
<br />
And here it is. Our first promo art. Gaze your eyes on fine art made by our amazing <a href="http://dicenete.deviantart.com/" rel="nofollow" target="_blank">Dicenete</a>. The art is also going to be possibly part of local Design Week exhibition so we're really happy about that. And probably telling you as soon as we know.<br />
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Harkness is gazing over Sektor City while enjoying his old cup of joe.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixygH2SNtNxxn1Omjg_mXLtUViJtdxlpRyWeE89Ap-ep2Fc74J8D8Y-BuFtbga5lAar2PZG1BM6yempaUtloVr3eNLm2tZQZvelaWQ41SpxR0VwZ0hvyt27YpA8RsiS6pO2sitjyrNEs2i/s1600/PQPromo_valmis_small.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixygH2SNtNxxn1Omjg_mXLtUViJtdxlpRyWeE89Ap-ep2Fc74J8D8Y-BuFtbga5lAar2PZG1BM6yempaUtloVr3eNLm2tZQZvelaWQ41SpxR0VwZ0hvyt27YpA8RsiS6pO2sitjyrNEs2i/s400/PQPromo_valmis_small.jpg" width="400" /></a></div>
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_Rx3 TeamRx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-74101230773423125472017-03-31T07:03:00.000+03:002017-03-31T07:03:23.939+03:00Blog Post #9: Progress bar<div class="MsoNormal">
<span lang="EN-US" style="background: #FAFAFA; font-size: 12.0pt; line-height: 107%; mso-ansi-language: EN-US;">This is our friendly reminder that
we have made progress with the game, not only by getting most of the narrative
scripts done, but also by starting soon with assets. </span><span lang="EN-US" style="font-size: 12.0pt; line-height: 107%; mso-ansi-language: EN-US;"><span style="background: #FAFAFA;"><span style="color: rgba(0 , 0 , 0 , 0.870588); white-space: pre-wrap;">We have almost set with the first draft for the short story that is going to come with before the release of the Peace Quarter and then with the released game for backstory, because we love backstory and lore. </span></span><br style="color: rgba(0, 0, 0, 0.870588); font-variant-ligatures: none; white-space: pre-wrap;" />
<br style="color: rgba(0, 0, 0, 0.870588); font-variant-ligatures: none; white-space: pre-wrap;" />
<span style="background: #FAFAFA;"><span style="color: rgba(0 , 0 , 0 , 0.870588); white-space: pre-wrap;">Lately we have been busy taking part in different happenings locally and being part in events in near region that promote healthy game culture. Which is nice, because did we wanted or not, were part of the gaming culture by just being and then of course just being gamers. So, it's great to see our gaming culture being treated nicely and presented for kids all ages as a legitimate hobby rather than something only nerds do in the basement. And we know as a fact, that can't be true, because no one of use is living in the basement, so we don't qualify as a gamer? Maybe gaming is just something normal like playing sports or collecting postmarks. You can be passionate for it (like, I don't know, start making them) or treat it as a hobby and nothing more. And that's okay. And of course, everything between those two. Maybe you're passionate about gaming, but not passionate enough to start making yours or passionate enough for some game to start competitive gaming. </span></span><br style="color: rgba(0, 0, 0, 0.870588); font-variant-ligatures: none; white-space: pre-wrap;" />
<br style="color: rgba(0, 0, 0, 0.870588); font-variant-ligatures: none; white-space: pre-wrap;" />
<span style="background: #FAFAFA;"><span style="color: rgba(0 , 0 , 0 , 0.870588); white-space: pre-wrap;"><a href="https://play.google.com/store/apps/details?id=com.Rx3Studio.GemfallInc&hl=fi" rel="nofollow" target="_blank">GemFall Workforce Inc.</a> has been downloaded past two months a lot, or at least more than we imaged by now, because it's our first game and all and some of the idea was to just make a game and get to know our own working process with it, so it would be ready when we need to start with Peace Quarter. </span></span><span style="background: #FAFAFA;"><span style="color: rgba(0 , 0 , 0 , 0.870588); white-space: pre-wrap;">But it has been better and we thank you for downloading and trying it out. We really appreciate it. Thanks. </span></span></span></div>
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<span style="font-size: 12pt;"><br style="color: rgba(0, 0, 0, 0.870588); font-variant-ligatures: none; white-space: pre-wrap;" /></span>
<span style="background: rgb(250, 250, 250); font-size: 12pt;"><span style="color: rgba(0 , 0 , 0 , 0.870588); white-space: pre-wrap;">Our first promo art for Peace Quarter is also in the corner (of your eye) and soon we post it here and it's going to rain rainbows and kittens. Talking about kitten, <a href="https://play.google.com/store/apps/details?id=com.Rx3Studio.ohmykitties&hl=fi" rel="nofollow" target="_blank">Oh My Kitties</a> release have been delayed a lot lately, but that is, in a weird way a good thing, because it means we have much on our plate. But we're doing it and going to give you a Oh My Kitties - out of open beta, ASAP. Meanwhile, you can still download the game from Google Play Store in it's open beta stage you can also try out our cool clicker app that our coder made. </span></span><span style="font-size: 12pt;"><br style="color: rgba(0, 0, 0, 0.870588); font-variant-ligatures: none; white-space: pre-wrap;" /></span>
<span style="font-size: 12pt;"><br style="color: rgba(0, 0, 0, 0.870588); font-variant-ligatures: none; white-space: pre-wrap;" /></span>
<span style="background: rgb(250, 250, 250); font-size: 12pt;"><span style="color: rgba(0 , 0 , 0 , 0.870588); white-space: pre-wrap;">It helps if you're working in anywhere where you need to count people, or coffee cups or anything. </span></span><span style="font-size: 12pt;"><br style="color: rgba(0, 0, 0, 0.870588); font-variant-ligatures: none; white-space: pre-wrap;" /></span>
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<span style="background: rgb(250, 250, 250); font-size: 12pt;"><span style="color: rgba(0 , 0 , 0 , 0.870588); white-space: pre-wrap;">_Rx3 Team </span></span><span style="font-size: 12pt;"><br style="color: rgba(0, 0, 0, 0.870588); font-variant-ligatures: none; white-space: pre-wrap;" /></span>
<span style="background: rgb(250, 250, 250); font-size: 12pt;"><span style="color: rgba(0 , 0 , 0 , 0.870588); white-space: pre-wrap;"><i>Now working on: </i>getting the narrative scripts to life and finishing the promo art. </span></span><span style="background: rgb(250, 250, 250); font-size: 12pt; line-height: 107%;">You will see, you all will see. </span></span></div>
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<span style="font-size: 12.0pt; line-height: 107%;"><i>Other:</i> Binge watching Firefly because it's going to be taken from the Netflix. </span></div>
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<span style="font-size: 12.0pt; line-height: 107%;">Next stop, promo art. Stay tuned.<br />
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Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-77624404356131401592017-03-15T05:30:00.000+02:002017-03-15T05:30:26.826+02:00Blog post #8: Updates <div class="MsoNormal">
<span lang="EN-US">We have
been busy with making our second mobile game and with </span>other stuff
life keeps throwing towards us. But nevertheless, were determined to start
working on Peace Quarter again ASAP.</div>
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<span lang="EN-US">In April, we're taking the narrative script to the public </span>or at least
semi-public for the first time. After getting approval that the narrative
works we can finally start really doing the concepts for the game that are
not changing so easily. This means actually that our narrative writer is going to be hanging out in a creative writing sessions through Easter and come back home with lot of new ideas and good tips. Because, as we have said here many times, it is easier to start really building the levels and gameflow when we know, what we really need and what we want to make. Also, something that really helped was making the pitch for our game. Which is something we have had in our minds for a long time, but you know, when you don't <i>need</i> to do stuff, you won't do stuff. </div>
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<span lang="EN-US">Now, life
keeps throwing stuff to us and we're keen to get both our mobile games better. <o:p></o:p></span></div>
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<span lang="EN-US">If you're
interested, we now have let's plays for both. Check this GemFall Workforce Inc. video by <a href="https://www.youtube.com/channel/UCdzGJ-D7D8PIm0kWtTfLmrQ" rel="nofollow" target="_blank">Leon House</a> from below and maybe
even give it some love by liking and sharing. <o:p></o:p></span></div>
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/GZouJ_kfezo/0.jpg" src="https://www.youtube.com/embed/GZouJ_kfezo?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
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<span lang="EN-US">This week
we also gave a first ever pitch about Peace Quarter on Tuesday (which we
probably need to learn to do better) and then we participate in school info day with
GemFall Workforce Inc.. So in the end, we have been busy. <o:p></o:p></span></div>
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<span lang="EN-US">_ Rx3 Team</span></div>
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Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-63959303234601362402017-02-28T10:07:00.002+02:002017-02-28T10:07:52.374+02:00Blog post #7: Making plans<div class="MsoNormal">
<span lang="EN-US">When we started to have an idea that this
game was more story-driven than mobile skill game, we needed to first make
lines within we stayed. It has by far, been one of our best decisions.<o:p></o:p></span></div>
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<span lang="EN-US">It's too clear for anyone that has ever
made any kind of story or bigger project, that it's easy to get side-tracked and start focusing
on creating more than editing ideas you already have. But, when we made lines
and boundaries for the story and what the game was about beforehand we can now
tell when we have an idea or a concept we can insert in the game or do we have
a thing for world-building and possibly next game. <o:p></o:p></span></div>
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<span lang="EN-US">Couple of character example have larger now
story lines, but we're leaving them to the background because we have made
clear how long this game is going to be. (About 2-3 hours, if anyone is
guessing.) <o:p></o:p></span></div>
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<span lang="EN-US">Our structure is going to be very classical
5 act structure. This how basically because our initial level design was made
by <a href="https://twitter.com/olenbluu" rel="nofollow" target="_blank">@olenbluu</a>, that is writer on the process, so we had that. 5 arc structure
has been a good choice, though.</span></div>
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<span lang="EN-US">It gives a clear formula that you can use
as a foundation and strict enough, but leaves room for couple of slower
moments. Basically 5 act structure is just 3 act structure, but cut to more blocks, adding more blocks to BEGINNING, MIDDLE and END. <o:p></o:p></span></div>
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<span lang="EN-US">So, now it feels that best decision anyone
can do before doing any kind of game development is to make a good plan for
what your making. Then comes prioritizing, maybe you don't have time for
everything. But even when this comes to you, you can go to your plan and see,
what can you take away without ruining everything. And this is not only for
game development, it fits a lot of other creative work. Plans are not the most
media sexy thing to make, but they do help. <o:p></o:p></span></div>
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<span lang="EN-US">TL; DR<o:p></o:p></span></div>
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<span lang="EN-US">Make plans beforehand. It helps. <o:p></o:p></span></div>
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<span lang="EN-US">_Rx3 Team<o:p></o:p></span></div>
Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-88005791973013854982017-02-16T05:30:00.000+02:002017-02-16T05:30:26.620+02:00Blog post #6: Let's talk about Harkness<div class="separator" style="clear: both; text-align: center;">
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<span lang="EN-US">Our
concepting really started from the idea of a mobile game. Simple idea that we
made into this story-driven game that we’re now making. When the concepting
shifted towards more story-driven game, we made clear line (5 levels) we were
going to use. But that’s pretty much a different story, for different post. Now
is time to talk about Harkness. <o:p></o:p></span></div>
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<span lang="EN-US">Our beloved
main character, Harkness, senior worker in GemFall Wokrforce Inc. <o:p></o:p></span></div>
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<span lang="EN-US">There has
been a lot of different Harkness' along the way. First, we have this idea of
protagonist being 80's manly man who walks away from the explosion. You know
the type if you have seen any of movies with explosions and sweat. Or lately
seen Kung Fury. All concept idea was to make the story and setting really over
the top. We don't know that happened, but we shifted away from that idea. <o:p></o:p></span></div>
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<span lang="EN-US">Then came
the Harkness we have now. Some things from the early concept idea were still
there. He is just working there, making his living and his basically sort of
lone wolf type of worker. But Harkness became more of an everyday man. This
Harkness (Harkness 2.0) has evolved, but not so roughly as Harkness 1.0 (80's
hero). <o:p></o:p></span></div>
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<span lang="EN-US">Like, if
you look Harkness in our concept designs, he has his priorities straight.
Coffee before anything else. (Well, the mug might be from his co-worker or
default mug in GemFall Workforce Inc.)<o:p></o:p></span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkOnPvN8uhbDaKBm2d8YiJEq_Cw36KllX3YKmd_zP1hw1wpPnbD1lcvG_HZoSau4iugCtEIZqocMpgGliqjom86y7gHEq78zA7jynh38ahuL-8sPUua-W6P2s7R8EzM0D27s7DITW4W2_p/s1600/Harkness_Ambient+Occlusion.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkOnPvN8uhbDaKBm2d8YiJEq_Cw36KllX3YKmd_zP1hw1wpPnbD1lcvG_HZoSau4iugCtEIZqocMpgGliqjom86y7gHEq78zA7jynh38ahuL-8sPUua-W6P2s7R8EzM0D27s7DITW4W2_p/s400/Harkness_Ambient+Occlusion.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">by <a href="http://dicenete.deviantart.com/" rel="nofollow" target="_blank">Dicenete</a> </td></tr>
</tbody></table>
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<span lang="EN-US">So, we have
heavily moved for more story-driven game so, like in last blog, we have face
the need for more world-building and humane characters. Now we must care about the characters and make sure
that player cares about them too. All this affects the pacing of the game, the
narrative and even our game design choices. (I'm not saying cool looking hero
action isn't cared for and in some cases made so perfectly that they are awesome,
it's just a different kind of narrative choice that rely on different things.)<o:p></o:p></span></div>
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<span lang="EN-US"><br /></span></div>
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<span lang="EN-US">We have to
make Harkness’ design that in mind. And we also need to focus on his story
arc and try to bring that to the design of his character.</span></div>
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<span lang="EN-US"><br /></span></div>
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<span lang="EN-US">And about
that Harkness helmet, that was inspired by Power Rangers. Here are some concept
we had for it. <o:p></o:p></span></div>
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<span lang="EN-US"><br /></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_sZiQ5nr_Jt3NAnPTYTwBWiK4fCnImd5_nHYWdt-sMk5WlgEgaqeBkKp7_BhIP0z0RWP4woSL_VHvgV4mMMTf3OsUhioSPAzWJGrroXybI91atkRjr9cBJ8ghQ8cjeV1L9jEIydmKnx6X/s1600/helmets_getout.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_sZiQ5nr_Jt3NAnPTYTwBWiK4fCnImd5_nHYWdt-sMk5WlgEgaqeBkKp7_BhIP0z0RWP4woSL_VHvgV4mMMTf3OsUhioSPAzWJGrroXybI91atkRjr9cBJ8ghQ8cjeV1L9jEIydmKnx6X/s400/helmets_getout.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">By <a href="http://dicenete.deviantart.com/" rel="nofollow" target="_blank">Dicenete</a></td></tr>
</tbody></table>
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<br />
And finally, you can see Harkness finalized design in GemFall Workforce Inc mobile game. We may do some changes along the way, to sharpen the design and character, but this is what we have now. And it's pretty finalized. And we like him. Harkness is cool.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjroI4BfakLnhyRywlHe__Swc1iNzpMnmJHM3A5FmPsiNa6OaSZWVJmkg5JuyeshjZqT63Axc7q5vizJsrJLV3EtwKcru2V6StesSacz_QrD6MfQTbbSHnJD5VC1PIcLzxG_e_go3tRLgvj/s1600/GemFall_Workforce_mobile_screenshot1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjroI4BfakLnhyRywlHe__Swc1iNzpMnmJHM3A5FmPsiNa6OaSZWVJmkg5JuyeshjZqT63Axc7q5vizJsrJLV3EtwKcru2V6StesSacz_QrD6MfQTbbSHnJD5VC1PIcLzxG_e_go3tRLgvj/s320/GemFall_Workforce_mobile_screenshot1.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Harkness starting his normal work day in GemFall Workforce Inc.<br /></td></tr>
</tbody></table>
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<span lang="EN-US">_Rx3 Team</span></div>
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Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-38705981020534696512017-02-09T05:00:00.000+02:002017-02-09T05:00:23.630+02:00Blog post #5: Concepting and world-buildingWorld-building and concepting goes hand-in-hand in game making. At least from our experience. World-building of course started much earlier (we had essential narrative script, synopsis and first draft cut-scene scripts already made 2016. Lots have changed from the early narrative scripts, but foundation for the game hasn't.) Concept art adds an essential layer for the world-building.<br />
<br />
Well, basically a lot was established for the first level, when we made GemFall Workforce Inc. -Harkness' Shift. It helped to build the setting for it. Instead of being just a space ship and Harkness being just a jack-of-all-trades in some unspecified ship, now we have a work ship that belongs to GemFall Workforce Inc. and Harkness is working as an employee there. We know what GemFall Workforce Inc. does, so we know that level one ship is going to be used to mining and shipping gems.<br />
<br />
We had early assets for corridors, but we have now made better drawings and concepts of them. Making them feel more like sci-fi, but keeping practical aspects in them too. Like, if we were working on a space ship that specializes in hard labor like space mining and shipping, what kind of shape is working. Even though we probably don't see that labor in the game or anything, it's still a vital part because we have chose to make practical sci-fi setting for the game. Every aspect of the design is aiming to help people, hybrids and androids to work and live easier. That's actually a slogan for GemFall Workforce Inc. Or at least it should be.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1IN8lkpv_wGS6-MAIH6z4Xm6Yzu_ycj1L-f-qg3uGPWMJ4jhxnoBH4B-kUtG2-UViAJU8t1WXivoC-N03l5wHS9HRHTGxcK4KazUNEWBmj32khGFgq-3BNgo4t9WHW_i4eBlPQF2v4pBI/s1600/K%25C3%25A4yt%25C3%25A4v%25C3%25A4_konsepti1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1IN8lkpv_wGS6-MAIH6z4Xm6Yzu_ycj1L-f-qg3uGPWMJ4jhxnoBH4B-kUtG2-UViAJU8t1WXivoC-N03l5wHS9HRHTGxcK4KazUNEWBmj32khGFgq-3BNgo4t9WHW_i4eBlPQF2v4pBI/s400/K%25C3%25A4yt%25C3%25A4v%25C3%25A4_konsepti1.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Corridor concept drawings</td></tr>
</tbody></table>
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<br />
So, concepting for us is also asking those stupid questions like, "How they're moving in there?", "If you bring a load of gems in this section, because, that's what they're handling here, how that's going to work?", "Where do they eat?" and "How is... um... waste control working?"<br />
<br />
And I confess now that that last one just came to my mind while writing and it's really good question. We could go easy way, saying that they just control it. But with lot of hybrids in same place there's going to be waste. Something about burning them for energy because that seems energy efficient. (Which also comes from the fact that this world cares about being highly energy efficient.) But how they control burning the waste? You see this is a endless pit, but nice pit for a writer.<br />
<br />
In the end of this week, we're trying to get a nice corridor assets ready or at least planned them so we can start thinking them in 3D and bring them into Unity for testing.<br />
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_Rx3 TeamRx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-75976641330914456142017-02-05T04:30:00.000+02:002017-02-05T21:57:55.026+02:00Blog post #4.5 Oh My Kitties and other stuff we're doing<br />
<div>
So we also have made some other things along the way, I mean, we have to try and do other stuff also in order to see how development works and to see what to expect when making a game. So we have made couple of mobile games. (and one point & click game we're not so keen to publish yet because... you know.. stars...can't do it.) </div>
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<div>
Harkness of course made his debut in <a href="https://play.google.com/store/apps/details?id=com.Rx3Studio.GemfallInc" rel="nofollow" target="_blank">GemFall Workforce Inc - Harkness' Shift</a> but we also are middle of making an another mobile game called Oh My, Kitties - Ayumi's Rescue Mission. It's on open beta so you can try it already. Download it from google play and try. Full release is planned for Valentine's Day, but as always, this may vary. </div>
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<a href="https://play.google.com/store/apps/details?id=com.Rx3Studio.ohmykitties" rel="nofollow" target="_blank">Oh My, Kitties - Ayumi's Rescue Mission</a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHcGfNOWR7sDDKae1BaDWm4DxOK39iMG7GQH3KfASk0LklrMO2UWggWjwBCJSi5y0zja72Y0dotn26SzWDI-NBSBAyEYjpl83ByT96vP0dPM3PrIAbTwanlbq46OLEEIyPBMvmh87dNsx8/s1600/OMK+uusin+menu.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHcGfNOWR7sDDKae1BaDWm4DxOK39iMG7GQH3KfASk0LklrMO2UWggWjwBCJSi5y0zja72Y0dotn26SzWDI-NBSBAyEYjpl83ByT96vP0dPM3PrIAbTwanlbq46OLEEIyPBMvmh87dNsx8/s400/OMK+uusin+menu.png" width="400" /></a></div>
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Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-78358366254953094712017-02-01T05:00:00.000+02:002017-02-01T05:00:13.459+02:00Blog post #4: About visuals<div class="MsoNormal">
<span lang="EN-US">Now being
February and all, we have already made progress with Peace Quarter and mainly we have been doing some research on
how to use visuals and what is the visual style. Mood boards and stuff. <o:p></o:p></span></div>
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<span lang="EN-US">As we are
in the indie scene, let’s just say visual style is a big matter. Well it is a
big deal in every game, because it’s the first thing people see. … Every
section of the game development is important, but now we are talking only about
visual style. <o:p></o:p></span></div>
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<span lang="EN-US">Our genre
is between the space operas and practical sci-fi, but our style is more or less
stylized. Our character of Harkness is probably the best visual cue for it.
Harkness is the most important piece of our game and that’s why we are building
the world around him. Our tech demo didn’t really have strong sci-fi elements,
but hey, it was made in 2 months and we have only one person doing the
graphics. For now, at least. <o:p></o:p></span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUb3w356ciblicO3T2miTsdCggt3-fbNMBderIDFNK9ff7efhfFu8MdlgizWthoyWFzpknbcO1hy3oCrQoDwRFEGDYxyYfA3jVPi4mJiTte9q4GC0HPCT5f-l2M72Sf6j1YDyr73cOzBfb/s1600/PQ_Demo_draftunity3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUb3w356ciblicO3T2miTsdCggt3-fbNMBderIDFNK9ff7efhfFu8MdlgizWthoyWFzpknbcO1hy3oCrQoDwRFEGDYxyYfA3jVPi4mJiTte9q4GC0HPCT5f-l2M72Sf6j1YDyr73cOzBfb/s400/PQ_Demo_draftunity3.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tech demo GameXpo 2016</td></tr>
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<span lang="EN-US">Now that the
visual designing of levels has begun and we hope to bring more life to PeaceQ’s
visual storytelling. And it's crucial that all the aspects of the game use the same narrative. So that's a bit time consuming, but hey, none said it was going to be easy. <o:p></o:p></span></div>
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<i><b>Dicenete’s note: </b></i><o:p></o:p></div>
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<span lang="EN-US">Did you
know? Harkness’s helmet has some inspiration from Power Rangers’ helmets. <o:p></o:p></span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPr6FJngw_taDFP9mmZ39W4wMggcof12yIkMrBJB41b-V9sTn965wTt7w4VSEwvtTHQJb7IABWGmhFtj5D2xsr9pd5Uu06nWWJSKJQ8GROvqQs87flZ8qSpcRw89SRjfQ4UQzUpBVXJGuB/s1600/Promo_music_vedos.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPr6FJngw_taDFP9mmZ39W4wMggcof12yIkMrBJB41b-V9sTn965wTt7w4VSEwvtTHQJb7IABWGmhFtj5D2xsr9pd5Uu06nWWJSKJQ8GROvqQs87flZ8qSpcRw89SRjfQ4UQzUpBVXJGuB/s200/Promo_music_vedos.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Peace Quarter theme "Finite Horizon" cover art. //<a href="https://www.youtube.com/watch?v=le_qxT_AamE" rel="nofollow" target="_blank"> Listen on Youtube</a></td></tr>
</tbody></table>
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_Rx3 Team</div>
Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-49051379559716555772017-01-25T05:00:00.000+02:002017-01-25T05:00:25.178+02:00Blog post #3 GGJ17 Special<div class="MsoNormal">
<span lang="EN-GB">Part of our
team made it to the Global Game Jam this year. (We were attending in Joensuu
site.) So, at the Friday our graphic designer and story artist started their
journey from Kuopio to Joensuu. It was a journey full of excitement, honour and
coffee. And mentos. Because those sugar pills really help you to stay up. <o:p></o:p></span></div>
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<span lang="EN-GB">What can we
say, it was lot of fun. For our graphical genius, it was almost second time,
because she was filming in the 2016 Jam and for our narrative not-so-genius it
was first jam ever. Our coding department (consisting of one person) wasn't
there, but he has so much more going for him. <o:p></o:p></span></div>
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<span lang="EN-GB">We had
amazing Jam with everyone in the Joensuu site. We had a grand plan to take
pictures and everything, but surprisingly game development in so brief time
takes every little time you have available, even if you think you found a time
vortex of some kind. Which we didn't.<o:p></o:p></span></div>
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<span lang="EN-GB">No time
travel magic to help us this time.<o:p></o:p></span></div>
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<span lang="EN-GB">That would
make everything too easy (if you minus all the trouble facing the time travel
in general.) <o:p></o:p></span></div>
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<span lang="EN-GB">We also get to see development with Unreal 4 engine. We chose Unity 3D for our own project long time ago and we have been using it with all the project we have made. We did try Adventure Game Studio for our point' and click game in start. We finished with the game, but never felt like it was enough to publish. Maybe some day...</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh56oWHUTdvNMB1-DELwOmGDDJmeoYuDIa3pe0rREyg5RlXKqFO16XNI8e5hQ55s6I3UuuWwB_R3aSA0MsQcVBqsd9RF7nz7CxnaYHHkFoVIto426zaGk4qSHab_n_bLwtbll4yV9sHDPar/s1600/IMG_20170122_124638.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh56oWHUTdvNMB1-DELwOmGDDJmeoYuDIa3pe0rREyg5RlXKqFO16XNI8e5hQ55s6I3UuuWwB_R3aSA0MsQcVBqsd9RF7nz7CxnaYHHkFoVIto426zaGk4qSHab_n_bLwtbll4yV9sHDPar/s400/IMG_20170122_124638.jpg" width="400" /></a></div>
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<span lang="EN-GB">We managed to get the game running (which it did nicely) and it looks and sounds
amazing. You can find the game and full credits for our amazing team from the
link below. <o:p></o:p></span></div>
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<span lang="EN-GB"><a href="http://globalgamejam.org/2017/games/lonely-whale" rel="nofollow" target="_blank">Global Game Jam 2017</a></span><br />
if you're interested and can't find the game from there, contact us here and you can get the game.<br />
<br />
_Rx3 team<br />
<br /></div>
Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-85030811824541386652017-01-16T06:00:00.000+02:002017-01-16T06:00:14.480+02:00Blog post #2<div class="MsoNormal">
<span lang="EN-US">Now that we have started working, we're
starting with going through all the early level concepts. 1-5 early level
concepts were made last year so we have something more than the IP to work on.
Which is nice. Mostly they're huge concept papers taped together picturing the
level, and frankly they're made by our story artist so they're not pleasing to
watch, but we get by. I would show a picture, but they’re hideous. <o:p></o:p></span></div>
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<span lang="EN-US">This pretty much means that our story
department (olenbluu) and our art department (Dicenete) are working on
concepts and thinking the levels through, thinking about stuff you can do and stuff you
cannot do. It's fun to think of that, because when we did the early development
demo for Finnish GameXpo last year and we had fun to watch how people could break
the game, and see the places they went because it was challenging. That is fun
way to play, look for invisible walls and "wrong" places. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US">It was also good chance for us to see how
players interact with our demo because we're building so much on that. <o:p></o:p></span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTt-zXeNuIVo8Pc1dJBgVGm5j5Ghhd892PTxOtquAMvtvVe6NwTO6xsDWH7-uJv4N5O1eSxZyNNQHA_MyzHy4GXL_7yE3FVQ280CZkVs9tCKWIsd01337qNrp3fbaqnA-ZYG3HsGWV6K04/s1600/GameXpo_blogi.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTt-zXeNuIVo8Pc1dJBgVGm5j5Ghhd892PTxOtquAMvtvVe6NwTO6xsDWH7-uJv4N5O1eSxZyNNQHA_MyzHy4GXL_7yE3FVQ280CZkVs9tCKWIsd01337qNrp3fbaqnA-ZYG3HsGWV6K04/s320/GameXpo_blogi.jpg" width="274" /></a></div>
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<span lang="EN-US">Our humble setup in the GameXpo was this above.
We were there with only a laptop, two tablets and two games. But overall the
experience was amazing and it was great to see people playing our development
demo and it gave us so huge boost, because we felt that we were on the right
track. If you happened to be in GameXpo last year and even came close to see our game stand, thank you. <o:p></o:p></span></div>
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<span lang="EN-US">So, this is our foundation for now. We had
to crunch a lot (code, art and level design) last year for the demo, but it
also gives us a bit leverage now, to focus on game design now that we know, how
people are playing and IF they even find this game interesting. And we have a
lot of base code already made so, that’s extra. <o:p></o:p></span></div>
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<span lang="EN-US">_Rx3 Team<o:p></o:p></span></div>
Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0tag:blogger.com,1999:blog-6533863796835919253.post-10751219027742428102017-01-09T07:00:00.000+02:002017-01-11T10:55:40.576+02:00Blog post #1<br />
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<span lang="EN-US" style="margin: 0px;"><span style="font-family: "calibri";">Well hello
everyone. </span></span></div>
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<span lang="EN-US" style="margin: 0px;"><span style="font-family: "calibri";">This is our brand-new blog. </span></span></div>
<span lang="EN-US" style="margin: 0px;"><span style="font-family: "calibri";">We're happy
to be able to start Peace Quarter, but more about that
later. For this blog, then, we thought it would be fun to follow our process
with the game and share our journey with you. Because trust me, we need to
learn so much in the process and yeah, it might be hard, but worth it. </span></span><br />
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<span lang="EN-US" style="margin: 0px;"><span style="font-family: "calibri";">But yet, it would be stupid to start jabbing if you don't even know who we are. </span></span></div>
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<span lang="EN-US" style="margin: 0px;"><span style="font-family: "calibri";">About us
then. We're indie game company from Kuopio Finland. We have made games so far
for mobile (Android) but we're about to continue with our PC project that we
started far back when we were just a hobbyist team. After making it official,
in 2016, we wanted to make something before we dive into the hardship that is
PC game development. You can find us also <a href="http://www.rx3studio.com/" rel="nofollow" target="_blank">here.</a> </span></span></div>
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<span lang="EN-US" style="margin: 0px;"></span><span lang="EN-US" style="margin: 0px;"><span style="font-family: "calibri";">Peace
Quarter is going to be 2D platformer made with 3D graphics. It's a sci-fi
adventure following a hybrid named Harkness in his quest back to home. If you
stick with us, you find out more what it's a hybrid and maybe see a glimpse of
Harkness' home. </span></span><br />
<span lang="EN-US" style="margin: 0px;"><span style="font-family: "calibri";"><br /></span></span></div>
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<span lang="EN-US" style="margin: 0px;"><span style="font-family: "calibri";">If you're
already interested in Harkness, you can find him on our mobile game. Which is
basically his workday. Seriously, if you want to see what his up to lately, you
can go download <a href="https://play.google.com/store/apps/details?id=com.Rx3Studio.GemfallInc&hl=en" rel="nofollow" target="_blank">GemFall Workforce Inc. - Harkness' Shift</a> (available for free
download on Google Play Store) and try it. And if you gives a word, we can even
fix you an ad free version of the game. </span></span></div>
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<span lang="EN-US" style="margin: 0px;"><span style="font-family: "calibri";">We hope to
see you with us on the next post. At that time, we have started working on the first levels and dived into the game development. To be continued... </span></span></div>
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<span lang="EN-US" style="margin: 0px;"><span style="font-family: "calibri";">_Rx3 Team</span></span></div>
<b></b><i></i><u></u><sub></sub><sup></sup><strike></strike>Rx3 Studiohttp://www.blogger.com/profile/13015029745856526372noreply@blogger.com0