It's always great to be able to make a working game the whole team found fun to make and I think we managed to make something that everyone enjoyed.
And that's how we ended up doing
Game itself isn’t playable on any sharing site, but if you’re interested, go and ask us on twitter or facebook (or here, but that’s a bit given) and we'll see what we can do. Of course game itself is a small prototype of a 2D sidescroller beat ‘em up, but we’re really proud to be able to make a working game that we’re can present and if we ever feel like it, we could easily (or we think we could) make. So as a prototype making event Game Jam is an experience we appreciate.
We learned a lot from 2D graphic use in Unity and how to make sprites for it. And it turned out to be far more easier than we thought.
Overall, we have learned a lot of planning ahead in these events and it’s starting to seem to be the one crucial thing to do when you do a Game Jam. Plan ahead. Sunday is always sooner than you think and while everything feels okay, always, always make plan B’s. We didn’t really need them this time, but it’s always better to be safe than sorry.
But with this, we can already say we have learned a lot from taking part of these events and are going to continue to be in them to learn more.
We participated in local game jam with additional talent. Like we usually do, because it’s a great way to broaden your horizon.
Music was provided Pauli Ondruska, who makes our sound effects for Peace Quarter so we have loved to work with him. He also made our music and sounds at the last Game Jam which we participated. You can find him from SoundCloud, but also from YouTube.
Additional graphics were by Lukki and Tia.
Thank you all.