Wednesday, January 25, 2017

Blog post #3 GGJ17 Special

Part of our team made it to the Global Game Jam this year. (We were attending in Joensuu site.) So, at the Friday our graphic designer and story artist started their journey from Kuopio to Joensuu. It was a journey full of excitement, honour and coffee. And mentos. Because those sugar pills really help you to stay up.

What can we say, it was lot of fun. For our graphical genius, it was almost second time, because she was filming in the 2016 Jam and for our narrative not-so-genius it was first jam ever. Our coding department (consisting of one person) wasn't there, but he has so much more going for him.

We had amazing Jam with everyone in the Joensuu site. We had a grand plan to take pictures and everything, but surprisingly game development in so brief time takes every little time you have available, even if you think you found a time vortex of some kind. Which we didn't.
No time travel magic to help us this time.
That would make everything too easy (if you minus all the trouble facing the time travel in general.)

We also get to see development with Unreal 4 engine. We chose Unity 3D for our own project long time ago and we have been using it with all the project we have made. We did try Adventure Game Studio for our point' and click game in start. We finished with the game, but never felt like it was enough to publish. Maybe some day...

We managed to get the game running (which it did nicely) and it looks and sounds amazing. You can find the game and full credits for our amazing team from the link below.
Global Game Jam 2017
if you're interested and can't find the game from there, contact us here and you can get the game.

_Rx3 team

Monday, January 16, 2017

Blog post #2

Now that we have started working, we're starting with going through all the early level concepts. 1-5 early level concepts were made last year so we have something more than the IP to work on. Which is nice. Mostly they're huge concept papers taped together picturing the level, and frankly they're made by our story artist so they're not pleasing to watch, but we get by. I would show a picture, but they’re hideous.

This pretty much means that our story department (olenbluu) and our art department (Dicenete) are working on concepts and thinking the levels through, thinking about stuff you can do and stuff you cannot do. It's fun to think of that, because when we did the early development demo for Finnish GameXpo last year and we had fun to watch how people could break the game, and see the places they went because it was challenging. That is fun way to play, look for invisible walls and "wrong" places. 
It was also good chance for us to see how players interact with our demo because we're building so much on that.

Our humble setup in the GameXpo was this above. We were there with only a laptop, two tablets and two games. But overall the experience was amazing and it was great to see people playing our development demo and it gave us so huge boost, because we felt that we were on the right track. If you happened to be in GameXpo last year and even came close to see our game stand, thank you. 

So, this is our foundation for now. We had to crunch a lot (code, art and level design) last year for the demo, but it also gives us a bit leverage now, to focus on game design now that we know, how people are playing and IF they even find this game interesting. And we have a lot of base code already made so, that’s extra.

_Rx3 Team

Monday, January 9, 2017

Blog post #1

Well hello everyone.
This is our brand-new blog.
We're happy to be able to start Peace Quarter, but more about that later. For this blog, then, we thought it would be fun to follow our process with the game and share our journey with you. Because trust me, we need to learn so much in the process and yeah, it might be hard, but worth it.

But yet, it would be stupid to start jabbing if you don't even know who we are.

About us then. We're indie game company from Kuopio Finland. We have made games so far for mobile (Android) but we're about to continue with our PC project that we started far back when we were just a hobbyist team. After making it official, in 2016, we wanted to make something before we dive into the hardship that is PC game development. You can find us also here. 
Peace Quarter is going to be 2D platformer made with 3D graphics. It's a sci-fi adventure following a hybrid named Harkness in his quest back to home. If you stick with us, you find out more what it's a hybrid and maybe see a glimpse of Harkness' home. 

If you're already interested in Harkness, you can find him on our mobile game. Which is basically his workday. Seriously, if you want to see what his up to lately, you can go download GemFall Workforce Inc. - Harkness' Shift (available for free download on Google Play Store) and try it. And if you gives a word, we can even fix you an ad free version of the game.


We hope to see you with us on the next post. At that time, we have started working on the first levels and dived into the game development. To be continued... 

_Rx3 Team