Showing posts with label Dicenete' note. Show all posts
Showing posts with label Dicenete' note. Show all posts

Wednesday, July 5, 2017

Blog Post #14: New office, new team member and new Harkness

We finally got our foot in the solid ground (almost) and had ourselves an office space. Basically a second-floor room from one of our team mates home. We’re joking all the time that we’re like reversed basement developers, attic developers. But one cannot argue that it’s easier to do stuff when all of us can locate in the same space for couple of hours in a day. We also got a new member for our team, he’s going do our sound effects, all those WHIP, CRASH, BUM and PHAU noises we need. Which is pretty neat.

If interested, you should check both of our sound and music talents from they respective channels from soundcloud:

Pauli Ondruska

Adam Al-Sawad

We have also been talking about making the landing page for the game, teaser and demo. Probably we’re going to make an early gameplay teaser or something for the landing page when it will initially launch. We earmarked 21th this month for it, but like always life happens when you least expect it. Probably we crunch again in the last night. With Oh My Kitties we really tried to avoid it, but ended up doing the crunch anyway.

Harknes also got redesign and new 3D model.

"At first I wanted to find the shape for hybrids in general - even though NPC hybrids are way different than Harkness, they now share the same basic shape. After that I made the unique silhouette for Harkness that made him Harkness." - Dicenete 

"This is the first silhouette i made for Harkness, and as you can see, it is more MEH than the one in redesign. This one doesn't have the basic shapes" - Dicenete


At the moment we’re doing groundwork and doing necessary code and new graphics for levels which means that we’re on our way with the game environment building. Things are again happening so fast for the development that it feels pretty optimistic that we get the game ready and it will look good. And it’s a great feeling to have.

Our graphic artist started playing FFXV, because narrative writer made her.


_Rx3 Team



Monday, April 10, 2017

Special Blog Post #10: New promo art.



And here it is. Our first promo art. Gaze your eyes on fine art made by our amazing Dicenete. The art is also going to be possibly part of local Design Week exhibition so we're really happy about that. And probably telling you as soon as we know.


Harkness is gazing over Sektor City while enjoying his old cup of joe.




_Rx3 Team

Wednesday, February 1, 2017

Blog post #4: About visuals

Now being February and all, we have already made progress with Peace Quarter and mainly we have been doing some research on how to use visuals and what is the visual style. Mood boards and stuff. 

As we are in the indie scene, let’s just say visual style is a big matter. Well it is a big deal in every game, because it’s the first thing people see. … Every section of the game development is important, but now we are talking only about visual style.

Our genre is between the space operas and practical sci-fi, but our style is more or less stylized. Our character of Harkness is probably the best visual cue for it. Harkness is the most important piece of our game and that’s why we are building the world around him. Our tech demo didn’t really have strong sci-fi elements, but hey, it was made in 2 months and we have only one person doing the graphics. For now, at least.  

Tech demo GameXpo 2016


Now that the visual designing of levels has begun and we hope to bring more life to PeaceQ’s visual storytelling. And it's crucial that all the aspects of the game use the same narrative. So that's a bit time consuming, but hey, none said it was going to be easy. 



Dicenete’s note:

Did you know? Harkness’s helmet has some inspiration from Power Rangers’ helmets.  

Peace Quarter theme "Finite Horizon" cover art. // Listen on Youtube


_Rx3 Team