Showing posts with label storytelling. Show all posts
Showing posts with label storytelling. Show all posts

Thursday, May 31, 2018

Short Story #1: Downfall of a handsome doctor

Downfall of a handsome doctor

by olenbluu



Doctor Ivono Niko was more of a mecha-suit with fortified glass jar on the top the head than a human or an android.

He did not leave the main computer room often. But now they had been without any communication channel for days. After the Peace Quarter attack Doctor Ivono Niko had shut down all the channels. The downside is that they did not hear any news. They were cast into oblivion on the far edge of the stable space.

The door swings open when Patrik brings the last of the rusty chip plates. Doctor Ivono Niko’s subordinate had been trying whole day to code new chip plates to use as a teleport ID’s for the crew. They were still fearing that teleport systems were transferring data outside, so new plates were to fix that.

“Here’s all I can find. Some of them I managed to get working already. See, I marked the ones with this blue sticker...” Patrik said and showed Ivono the small sticker on side of a plate.  Doctor Ivono Niko glanced the plates with other receptor and got back to reading the code lines from the hologram screen.
“Mmm... good work. I think Harkness and Troy can check the mechanics.”
Doctor Ivono Niko’s voice came from sound box which was located in the chest of his mechasuit. The voice was mechanic and lacked all his former tone. He really did miss his real voice. For some reason. For a moment Patrik stood there in silence.
“I’m a fine engineer also...” he finally stated.
“Oh yes, from Sector City university...” Ivono could feel how his younger colleague was mustering all the courage to stand up to his ground.
“Hey, don’t give me that TerraForma high-rank attitude. It’s respected university”, Patrik said.
“Don’t mind me. It has been a long time since my last time in TerraForma’s university, but I still drag some of it with me.”
“Well, I didn’t like the university so much neither. It always felt a bit of”, Patrik admitted and looked around the main computer room. It was a mess. How was anyone able to find anything in there. Ivono would have sighted if he was still capable of.
“TerraForma was made for humans. Firstly. After a time, it of course became university for all personalities. But it was made for humans.”





*

Ivono Niko, at the moment a teacher without doctor degree, was packing his stuff in an otherwise empty classroom. Classrooms at TerraForma’s high rank university were monumental rooms, much like amphitheaters. He was teaching on the side to fund his research, but did not feel like home in any of the numerous classrooms. He dismissed the class early and was about to leave after he had cleaned the memory from digital blackboard. Class was dead silent. Ivono picked up a handwritten letter addressed to him and sighs.

“Never gets old. You really have found a place in the students hearts”, a voice came from the door. A teacher, a much like Ivono itself, was leaning on the wall. Ivono Niko sights yet again.
“I rather not.”
“You cannot say you weren’t flattered”, teacher says and smirks. Ivono takes the letter with him and leaves the room with his colleague. Same way as he, his colleague was first teaching as a part-time before ending up making it his profession. It was the same old story. First you volunteer, then you part-time, then you start teaching and before you know it, no turning back, you are a principal and lost all the free time you had for your own research.
“What are we going to do when you finally get government funding?” colleague asks, he still hadn't stopped smiling and it pissed Ivono. He hated that smile. He knew what that smile meant.
“Find a proper teacher?”, Ivono answered. He knew they need new teachers, he knew he probably ends up being unfunded with the current government. And all he can hope is to land a teaching job in the University. It was a grayish future, but imminent. The teacher stopped and faced Ivono. Now his smile had gone and it is replaced with concerning look.
“Students love you, did you see those heart-throbbing good looking girls on the front row. You make studying a bliss for most of them.” Ivono  shook his head. He felt already trapped in the University.
“I like your enthusiasm. But there’s a fine line between me and those - agreeable heartwarming - students. I’m not doing this for them. Or you.”
“I know you’re not. But think about it."

And sooner rather than later, Ivono was forced to ponder about it. 

*

They stay in silence for a moment, but after more time has passed, Patrik looks Ivono. He was still unsure what exactly to look, Ivono’s receptors or brain. Both felt wrong in a way.
“Do you miss it? I mean, your days in the university? You were a doctor and a teacher, for gravity’s sake, that’s amazing”, Patrik said.
“I had my fun.”
Patrik finally leaves the small plates on the table and is almost at the door to elevator, but refuses to leave.

“Do report back to me when Harkness and Troy have finished with the teleports”, Ivono said.
 He still had some lines of code to check and Patrik’s visit made him lose some of the minutes he had budgeted into making himself new functions for his suit. He is left alone in the main computer room once Patrik hurried out. Ivono continued checking files on the computer and the data pile so that they were not leaking online.

All he really felt is just a tingling in his brain when it floated in the liquid.


Wednesday, January 31, 2018

Blog post #20 Global Game Jam 2018


So, like the year before we took part in Global Game Jam. We're on our way to make the game, but sometimes is just nice to sit back and do something different and get the year to kickstart in right gear.

This year we had plans to participate as a whole team, take our coder with us, but then we find out he needed to be rocking on somewhere else and it was just our graphic artist and writer, like the last year. (No really, he was rocking somewhere else, playing music and stuff.)
So what did we do then?

Rather than sticking too close orbit, we decided to go half rogue and see what we can make. Our graphic artist, Dicenete, was helping on another team also and did character art for Olenbluu. And we got help from Pauli Ondruska and he made an awesome theme for the simple RPG Maker game our writer made with her restricted skills. You should definitely go see his work on SoundCloud or YouTube.

So the game was pretty simple, made on RPG Maker VX Ace. But what was the most fun was to get to make documents, like the narrative script. This is something you don't get to make when jamming, for a very good reason. The team usually has no time to wait for the narrative to catch up, but being that the narrative lead was making the game with help of graphics and audio working pretty much as freelancers, the narrative script was part of the documenting the game making.

So, if interested go check the jam site we're on and play some free games. Like, there's a lot of nice and fun free games to try out on Global Game Jam website so use that opportunity.
https://globalgamejam.org/2018/jam-sites/fgj-kuopio/games

And the game file, first notes and the narrative script for the Omega Transmission 10018 part of our Peace Quarter team made in the jam.
https://drive.google.com/drive/folders/1h8RtMVv2K7MLhzlN0Z-y0Vv-nhxy4AC9

And our narrative writer was also featured in writing blog as this weeks interview so be sure to check that also.
http://www.cscottfrank.com/writing-for-games-with-niina-rasanen/





Monday, May 22, 2017

Blog post # 12: Health Game Jam May (fgj) edition



First and furthermost we kind a started Instagram to showcase between the scene work, we’re toning down selfies, but like graphic designs, concept work, graphic artist’s pictures when she has no ideas (at the moment) and more once we start working on Peace Quarter in full speed. Soon. Like really soon. In a week or two. Once we get our new “office” setup done. 


We had a great chance to make and held a workshop about game storytelling and narrative in general and visuals. Workshop was real fun to have and we learned much from our own work while making the workshop. And then there we had awesome conversations about game storytelling and then about visual design and how it shows to player. We also briefed Unity, but had no real chance to really dwell into the game making process on that end.  And because taking pictures of writing is a bit boring here's a some clothes designs for the workshop project we made. We chose to make a walking simulator to demo in the workshop and these are some of the concepts we had with us. 


Clothes design concepts.

Color chart for clothes. Which one would you choose?

Friday started Health Game Jam in Kuopio and our group made small dentistry game as it was health game jam. But then again, all games promote mental health when they are played for fun.Now that our whole team was on the jam we really get to see a fast game development process. It was really fun and from we might have learned a bit from our experience in last Global Game Jam and we were able to focus faster and realize our goals. Which was a good thing and if anyone is interested taking part in any kind of game jam, this is one thing you should try to apply to your work. 48-hours may seem long time in Friday, but it's a blink of an eye on Sunday.



 

Thanks to Lukki and Pauli for working with us on the jam game. See YouTube description for full credits. 

_Rx3 Team