Showing posts with label youtube. Show all posts
Showing posts with label youtube. Show all posts

Tuesday, January 8, 2019

Blog post #21 : 2018 ends and 2019 starts. Like that happened.


It was an amazing 2018 and yeah, we haven’t had done too much with Peace Quarter, but we did get a chance to do a customer project which ate all the time.

But I also mean that we are financially stable at the moment (at least for now) so not too shabby. But for this year, Peace Quarter is going to be on our mind.

We have been taking part in local game jams and one of them particularly was a good one, because we won it and that lead us to make a pilot for local project. Which is also the customer project I was writing about there. And that pretty much took a huge amount of time in our fall, but it’s now over happily and it went well.

And not only that, but our graphic artist has been active and done amazing work though out the year, and side note that she has also started her thesis that is going to have a part of concept for new possible project we would love to work on some day. So she’s been busy. 
 

And there’s a lucky chance that we could or would port GemFall Workforce inc. into iOS because we have a possibility to do that now. 


YouTube // Rx3 Studio
GemFall Workforce Inc. - Harkness' Shift (Now available. See description)


And maybe do a better trailer because that’s with the old music and now a days we have music by Pauli Ondruska on the game that’s also available to listen on YouTube and SoundCloud.


YouTube // Rx3 Studio
GemFall's Work Anthem


Other stuff was those game jams, part of our team was on Peliviikko and we pretty much failed to make the Peace Quarter. But it’s happening. Because we want to. 


YouTube // Rx3 Studio
Peace Quarter Teaser Trailer August 2017


And Global Game Jam is also dawning on us so that's something that our team is looking forward. And hey, maybe we get those short stories once I (olenbluu here) start to look through the story files and other shenanigans and see if I have something to share. 

_Rx3

Wednesday, August 16, 2017

Blog post #17; Teaser trailer special.

Harkness in harm's way.

Teaser trailer for the upcoming adventure game. We're so proud to finally be able to bring it to public and show you what we have been doing all in the silence.

And now we have the teaser trailer ready for you.

And we want to thank everybody involved.

There's no backing out now.




_ Rx3 Team

Monday, May 22, 2017

Blog post # 12: Health Game Jam May (fgj) edition



First and furthermost we kind a started Instagram to showcase between the scene work, we’re toning down selfies, but like graphic designs, concept work, graphic artist’s pictures when she has no ideas (at the moment) and more once we start working on Peace Quarter in full speed. Soon. Like really soon. In a week or two. Once we get our new “office” setup done. 


We had a great chance to make and held a workshop about game storytelling and narrative in general and visuals. Workshop was real fun to have and we learned much from our own work while making the workshop. And then there we had awesome conversations about game storytelling and then about visual design and how it shows to player. We also briefed Unity, but had no real chance to really dwell into the game making process on that end.  And because taking pictures of writing is a bit boring here's a some clothes designs for the workshop project we made. We chose to make a walking simulator to demo in the workshop and these are some of the concepts we had with us. 


Clothes design concepts.

Color chart for clothes. Which one would you choose?

Friday started Health Game Jam in Kuopio and our group made small dentistry game as it was health game jam. But then again, all games promote mental health when they are played for fun.Now that our whole team was on the jam we really get to see a fast game development process. It was really fun and from we might have learned a bit from our experience in last Global Game Jam and we were able to focus faster and realize our goals. Which was a good thing and if anyone is interested taking part in any kind of game jam, this is one thing you should try to apply to your work. 48-hours may seem long time in Friday, but it's a blink of an eye on Sunday.



 

Thanks to Lukki and Pauli for working with us on the jam game. See YouTube description for full credits. 

_Rx3 Team