Our
concepting really started from the idea of a mobile game. Simple idea that we
made into this story-driven game that we’re now making. When the concepting
shifted towards more story-driven game, we made clear line (5 levels) we were
going to use. But that’s pretty much a different story, for different post. Now
is time to talk about Harkness.
Our beloved
main character, Harkness, senior worker in GemFall Wokrforce Inc.
There has
been a lot of different Harkness' along the way. First, we have this idea of
protagonist being 80's manly man who walks away from the explosion. You know
the type if you have seen any of movies with explosions and sweat. Or lately
seen Kung Fury. All concept idea was to make the story and setting really over
the top. We don't know that happened, but we shifted away from that idea.
Then came
the Harkness we have now. Some things from the early concept idea were still
there. He is just working there, making his living and his basically sort of
lone wolf type of worker. But Harkness became more of an everyday man. This
Harkness (Harkness 2.0) has evolved, but not so roughly as Harkness 1.0 (80's
hero).
Like, if
you look Harkness in our concept designs, he has his priorities straight.
Coffee before anything else. (Well, the mug might be from his co-worker or
default mug in GemFall Workforce Inc.)
by Dicenete |
So, we have
heavily moved for more story-driven game so, like in last blog, we have face
the need for more world-building and humane characters. Now we must care about the characters and make sure
that player cares about them too. All this affects the pacing of the game, the
narrative and even our game design choices. (I'm not saying cool looking hero
action isn't cared for and in some cases made so perfectly that they are awesome,
it's just a different kind of narrative choice that rely on different things.)
We have to
make Harkness’ design that in mind. And we also need to focus on his story
arc and try to bring that to the design of his character.
And about
that Harkness helmet, that was inspired by Power Rangers. Here are some concept
we had for it.
By Dicenete |
And finally, you can see Harkness finalized design in GemFall Workforce Inc mobile game. We may do some changes along the way, to sharpen the design and character, but this is what we have now. And it's pretty finalized. And we like him. Harkness is cool.
Harkness starting his normal work day in GemFall Workforce Inc. |
_Rx3 Team
No comments:
Post a Comment